Unbounded

Faster. Higher. Unbounded.

See how it moves
5v5 competitive FPS PC · In development

Movement first

Earn your speed

Speed comes from how you move, not from a button. Every move has a hard limit, and every move reads clearly to the player you are fighting.

700Run
1030Sprint
1280Slide

Speeds in cm/s, from our movement lab. Playtests will change them.

  1. 01

    Slide

    Sprint, crouch, slide. Your momentum carries. Jump out of it and you fly further than any sprint jump.

    Slide-jump ≈ 20 % faster
  2. 02

    Slide boost

    Every slide start adds a burst of speed. Then it needs two seconds to come back, so timing matters.

    +250 cm/s · 2 s cooldown
  3. 03

    Wall-run

    On marked walls only, so everyone can see the route. Chain up to three walls in one jump. No wall-climbing.

    Up to 2.4 s per wall
  4. 04

    Air control

    Brake, turn and land exactly where you want, in mid-air. It steers your speed. It never adds any.

    Full control, no free speed

Devlog

Built in the open

Milestone 1

First steps

The project stands: engine, build pipeline, automated tests. A first character walks through a test map.

Milestone 2

Movement lab

Sprint, slide, slide boost, slide-jump, air control and wall-run chains. Playable in a test course, with sound.

Phase 3

Dedicated servers

Work on our own dedicated servers has started. In Unbounded, the server decides every result.

Characters

Coming later

Unbounded will have a roster of playable characters, each with an identity of their own. Who they are, and what we call them, we will show when it is ready.

Coming later

01Unknown
02Unknown
03Unknown

The studio

Made by Ryven

Ryven is an independent studio. Unbounded is our first game. No pay-to-win, ever.

About Ryven